Add movement speed cap so people cant teleport using playspace move
If you jerk your head or sidestep IRL while sprint peeking a corner, you can essentially teleport out. Its very broken.
Comments: 7
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07 Aug, '20
ezRocketyes, is quite exploitable
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13 Oct, '20
KaiserYeah that should fix it first of all
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13 Oct, '20
TIE vrequalize max speed on all VR headsets and platforms for fairness. Somehow on the CV1 you can wiggle way harder and spam the run button to get a slight advantage, compared to the valve index for example, the speed reaction time is even worst when using the trackpads to save the thumbstick.
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10 Nov, '20
Kaza_0This change will help a lot if it is implemented. It'll keep someone with a very large play space from being able to get away when they normally wouldn't be able to because of movement slow on getting shot.
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24 Jan, '21
CrackersYes please
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29 Mar, '21
pavlovetI think it's an important VR element but some people with 30 ft² or greater play spaces certainly exploit it. Would be nice to somehow limit it but not remove it completely.
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05 May, '22
cateThis has been implemented? In push I run a bit inside my real room to make a sprint to plant the bomb in an open area a bit quicker and I feel it works, or at least lets my dodge quick and unnatural. I agree this is scummy but isn't too unfair. Anyway, this should not be possible: everyone should be on the same playing grounds no matter their real life specs and situation.